Challenges!

In the current draft of Infinite Hack, a challenge is what any encounter is called, be it social, combat, environmental, or fluid. It has a rough framework to it, and is designed to be very flexible in the way it’s presented.

A challenge consists some number of:

  • Threats that oppose the heroes
  • Conditions that prevent, punish, or encourage certain courses of action
  • Effects that impacts the heroes’ choices
  • Triggers for new challenges, consequences or conditions

In addition, a short description and context that helps place the challenge in the narrative. If a challenge consists some people, it might have details on their characters included.

Within the game, repercussions and goals for a challenge are set during play by the players, and how to succeed is set by narrative position and so won’t be addressed in anything I write here.

I’m looking to to test out the viability of some of these anti-canon procedures I’m developing for Infinite Hack and to see if this challenge framework is able to be pushed as far in strange directions as I hope it can be.

So, I’m going to start working towards posting a challenge each weekend, if I can. I hope you enjoy them and can implement the ideas into your play as well!

15th January 2022,

Idle Cartulary



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Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
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