In the current draft of Infinite Hack, a challenge is what any encounter is called, be it social, combat, environmental, or fluid. It has a rough framework to it, and is designed to be very flexible in the way it’s presented.
A challenge consists some number of:
- Threats that oppose the heroes
- Conditions that prevent, punish, or encourage certain courses of action
- Effects that impacts the heroes’ choices
- Triggers for new challenges, consequences or conditions
In addition, a short description and context that helps place the challenge in the narrative. If a challenge consists some people, it might have details on their characters included.
Within the game, repercussions and goals for a challenge are set during play by the players, and how to succeed is set by narrative position and so won’t be addressed in anything I write here.
I’m looking to to test out the viability of some of these anti-canon procedures I’m developing for Infinite Hack and to see if this challenge framework is able to be pushed as far in strange directions as I hope it can be.
So, I’m going to start working towards posting a challenge each weekend, if I can. I hope you enjoy them and can implement the ideas into your play as well!
15th January 2022,
Idle Cartulary


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