February 2022
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Everyone’s a dragon
For real, this is how I prepare places and people, often while play goes on, on scratch paper. I discussed the fractal dungeon in a previous post, and here I’ll quickly talk about the everyone’s a dragon character sketch that I use. Everyone’s a dragon in a fantasy world. I use this as shorthand, because Continue reading
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What’s necessary for combat in Oracle
In previous instalments of Fixing the Fifth Age, I pondered which form the Oracle would take, and conjured a very different Action Resolution system. In this one, I will be disgruntled regarding combat, because for me, combat shouldn’t be special in a story about dramatic fantasy heroes. It’s not tactical, it’s a reflection of the Continue reading
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Oath Souls
So, lots of talk about Dark Souls lately. This is my Dismal Combat Game, unplaytested. Released under CC BY license: Do what you want with it so long as you say “Based on Oath Souls by Idle Cartulary at playfulvoid.game.blog.” I hope you hack it, fix it, enjoy it. You are honorable souls are struggling Continue reading
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The fractal dungeon
For real, this is how I prepare places and people, often while play goes on, on scratch paper. The Fractal Dungeon is my version of the the five-room dungeon (1), but I’ve largely scrapped the granularity of the original version. Instead, I have a [first] Impression and around four Features. The key thing is that Continue reading

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