Rules Sketch: Downtime (Part 2)

If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here.

In light of the wizardly and priestly magic posts, I think I need to revise some of the downtime actions I wrote, and add a few new ones. Firstly, I’ll need to change Spiritual Devotions:

Spiritual Mission: If you have the Spiritual Devotions proficiency, you may seek connection with a greater power. Specify a goal and a spiritual or mystical method through which it will be achieved (meditation, pilgrimage, service, flagellation, fasting, alms, gardening, ceremony, poetry, etc.). The GM will create a clock out of sight, and be cryptic regarding your progress. If a significant milestone is reached, and your god is impressed, you may be granted piety in addition.

Study Spellbook: If you have the study spell book proficiency, you may study a spell book to understand one of its spells. You will not know the spell until you unearth its secrets; the GM will tell you when the spell is learnt. Spend 300 GP per downtime roll to procure requires materials. The downtime clock is equal to the spell level. The GM will roll 1d10 and divide the result by 2, rounding up, to determine how many spells are in the spell book, and this will remain a mystery as well until there are no further spells to learn.

Inscribe Scroll: If you have the inscribe scroll proficiency, you may create a scroll for a spell you know. Spend 300 GP per downtime roll to procure required materials. The downtime clock is equal to the spell level. Scrolls can be stored for free in inventory.

Charge Wand: If you have the charge wand proficiency, you may imbue arcane syllables into a wand such that it might cast a spell you know. You must have a wand in which to imbue to spell. Spend 500 GP per downtime roll to procure required materials. The downtime clock is equal to the spell level. Once you have charged a wand with a spell, you can attempt to charge it with additional castings if the spell, at one additional casting per tick. On a failure, the wand cannot hold any more castings.

Create Spellbook: A wizard can create a spell book as their magnum opus. It costs 1000 GP per downtime roll, and will take at least 20 ticks to be completed, at the discretion of the GM. You can choose which spells to place in the spell book, and must title it with appropriate pomposity.

There we go, our updated magical downtime actions. Probably need polishing, but it does nail down wizardry a lot more.

This has been a part of the Advanced Fantasy Dungeon Series! Let me know your thoughts on magical downtime, if there are questions left unanswered, whether I’ve overlooked anything glaring, or anything of the sort!

4th May 2022

Idle Cartulary



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