If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here.
I keep referencing fortune rolls, so I thought I’d write a rule.
A fortune roll is a roll against either a target of 10 or a relevant ability score. Make a fortune roll when you need to make a determination about a situation the PCs aren’t directly involved in and don’t want to simply decide the outcome, when an outcome is uncertain but no other roll applies to the situation at hand, or to answer a question or inspire an idea for what might happen next. The GM determined advantage or disadvantage based on the situation.
This has been a part of the Advanced Fantasy Dungeon Series! Let me know your thoughts on fortune rolls, if there are questions left unanswered, whether I’ve overlooked anything glaring, or anything of the sort!
Idle Cartulary
9th May 2022


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