May 2022

  • Rules Sketch: Journeying (Part 2)

    If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. In the context of the dungeon grid, I’m going to revise Journeying. It shouldn’t change much, but I’ll take the opportunity to reduce the rolling mechanics as well. The extra roll is purposeful in the dungeon, as it’s Continue reading

  • Rules Sketch: Restocking & Wandering Monsters

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. There are two things in the campaign that need restocking or refreshing intermittently: Dungeons and Rumours. They’re reflective of the dynamic change that occurs in these locations. Rumours change when they’re not investigated by the PCs, but dungeons Continue reading

  • Rules Sketch: Non-player Characters

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. “Nothing is more important to the AD&D game than the creation and handling of nonplayer characters. Without nonplayer characters, the AD&D game is nothing, an empty limbo” Second edition’s DMG is pretty clear about the central importance of Continue reading

  • Rules Sketch: Preparation

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Preparation gets the barest of nods in second edition, compared to campaign building. It’s hinted at here and there, particularly in regards to talking with other players Bout their characters and what they want, but there’s no mention Continue reading

  • Rule Sketch: Hazards Part 2: Traps

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Firstly, obviously Hazard is a better name for environmental challenges. Let’s change that. I realise that I’ve forgotten an important hazard: Traps. Now, there are a number of approaches I could take: Find and remove traps roll Trap Continue reading

  • Rules Sketch: Priestly Magic (Part 2)

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. As I stated in my first attempt, the initial draft of these rules was messy in practice and strong in spirit, in the pursuit of driving priestly spell magic with relationship and fickleness instead of encumbrance and memory. Continue reading

  • Rules Sketch: Your Campaign

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Now, we move into GM advice. What do the two core books say about what a campaign is and how to develop and sustain one? Well, it’s contradictory, for one, which fits my theory that this is a Continue reading

  • Rules Sketch: War

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. War is a ambiguous in the second edition; implied in the code, and detailed over major lines like Birthright and Dragonlance. The challenge is having a straightforward procedure to war, while still having it interesting to engage with. Continue reading

  • Rules Sketch: Patrons

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I included patrons because a bunch of classes — priests, paladins, potentially wizards — all have an otherworldly or worldly NPC that has set them on their path and guides them. And I’m also aware that there are Continue reading

  • Rules Sketch: Allegiance

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. So, what if you don’t want to be a noble landowner? That’s easy: If you do not wish to be lord of a domain, you may offer allegiance to a lord – either a PC or NPC – Continue reading

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Threshold of Evil Dungeon Regular

Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
  1. Threshold of Evil
  2. Secrets of the Towers
  3. Monsterquest
  4. They Also Serve
  5. The Artisan’s Tomb

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