May 2022
-
Rules Sketch: Journeying (Part 2)
If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. In the context of the dungeon grid, I’m going to revise Journeying. It shouldn’t change much, but I’ll take the opportunity to reduce the rolling mechanics as well. The extra roll is purposeful in the dungeon, as it’s Continue reading
-
Rules Sketch: Restocking & Wandering Monsters
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. There are two things in the campaign that need restocking or refreshing intermittently: Dungeons and Rumours. They’re reflective of the dynamic change that occurs in these locations. Rumours change when they’re not investigated by the PCs, but dungeons Continue reading
-
Rules Sketch: Non-player Characters
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. “Nothing is more important to the AD&D game than the creation and handling of nonplayer characters. Without nonplayer characters, the AD&D game is nothing, an empty limbo” Second edition’s DMG is pretty clear about the central importance of Continue reading
-
Rules Sketch: Preparation
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Preparation gets the barest of nods in second edition, compared to campaign building. It’s hinted at here and there, particularly in regards to talking with other players Bout their characters and what they want, but there’s no mention Continue reading
-
Rule Sketch: Hazards Part 2: Traps
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Firstly, obviously Hazard is a better name for environmental challenges. Let’s change that. I realise that I’ve forgotten an important hazard: Traps. Now, there are a number of approaches I could take: Find and remove traps roll Trap Continue reading
-
Rules Sketch: Priestly Magic (Part 2)
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. As I stated in my first attempt, the initial draft of these rules was messy in practice and strong in spirit, in the pursuit of driving priestly spell magic with relationship and fickleness instead of encumbrance and memory. Continue reading
-
Rules Sketch: Your Campaign
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Now, we move into GM advice. What do the two core books say about what a campaign is and how to develop and sustain one? Well, it’s contradictory, for one, which fits my theory that this is a Continue reading
-
Rules Sketch: War
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. War is a ambiguous in the second edition; implied in the code, and detailed over major lines like Birthright and Dragonlance. The challenge is having a straightforward procedure to war, while still having it interesting to engage with. Continue reading
-
Rules Sketch: Patrons
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I included patrons because a bunch of classes — priests, paladins, potentially wizards — all have an otherworldly or worldly NPC that has set them on their path and guides them. And I’m also aware that there are Continue reading
-
Rules Sketch: Allegiance
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. So, what if you don’t want to be a noble landowner? That’s easy: If you do not wish to be lord of a domain, you may offer allegiance to a lord – either a PC or NPC – Continue reading

Want to support Playful Void or Bathtub Reviews? Donate to or join my Ko-fi!
I use affiliate links where I can, to keep reviewing sustainable! Please click them if you’re considering buying something I’ve reviewed! Want to know more?
Have a module, adventure or supplement you’d like me to review? Read my review policy here, and then email me at idle dot cartulary at gmail dot com, or direct message me on Discord!
Recent Posts
- Critique Navidad: The Model Minister
- Critique Navidad: Assault Fleet Centauri
- Critique Navidad: Cryptid Keeper
- Critique Navidad: The Horrors Persist But So Do Aye Aye
- Critique Navidad: Mandog
Threshold of Evil – Dungeon Regular
Categories
- Appendix Nova
- Bathtub Reviews
- Content
- Critique Navidad!
- Design
- I Read A Game
- Intentional Reviews
- Reveries
- Session Reports
- Techniques
- Theory
- Uncategorized
- Zungeon Zundays
