May 2022

  • Rules Sketch: Station (Reaction Part 3)

    If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. A brief diversion. I’m trying to figure out how to manage living expenses or lifestyle (as they’re called in various editions) is a challenge, because there are problems with the very concept, such as the implication they are Continue reading

  • Rules Sketch: Debt and Favour

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. With domain play comes domain-level resources. I’ve alluded a few types of resource for domain level play: Credit, debt, unique assets, and favour. Let’s start with debt. Your domain earns credit each season for each unique asset it Continue reading

  • Rules Sketch: Fortune Rolls

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I keep referencing fortune rolls, so I thought I’d write a rule. A fortune roll is a roll against either a target of 10 or a relevant ability score. Make a fortune roll when you need to make Continue reading

  • Rules Sketch: Domain Actions

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Domain actions encompass the optional governance, intrigue and politics areas of play that are strongly encouraged in second edition. Aside from an additional board to play on, it give PCs another opportunity to use their hard earnt GP Continue reading

  • Rules Sketch: Strongholds

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Despite clearly being considered important in class balancing and campaign development, rules around strongholds are almost absent from either book in second edition: A stronghold has sizeable manor lands Can develop this land, gaining a steady income A Continue reading

  • Rules Sketch: Reaction and Reputation Part 2 – Disposition and Cultivating Relationships

    If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. After looking at hirelings, followers and lieutenants, I realised that my reaction rule wasn’t strictly accurate anymore, given I’d mechanised socialisation more in the form of the downtime action Cultivate Relationship. Also, the results are backwards. When you Continue reading

  • Rules Sketch: Hirelings, followers and lieutenants

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Second edition discriminates between hirelings (people you pay to do a job), followers (people who choose to be with you) and henchmen (followers who are effectively low level PCs). Hirelings are employed for a task or season for Continue reading

  • Rules Sketch: Downtime (Part 2)

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. In light of the wizardly and priestly magic posts, I think I need to revise some of the downtime actions I wrote, and add a few new ones. Firstly, I’ll need to change Spiritual Devotions: Spiritual Mission: If Continue reading

  • Rule Sketch: Challenging Environments

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Looking at the many environmental interaction subsystems (swimming, climbing, running, difficult terrain, sailing, and flying at a glance) in Second Edition, there are a few themes that keep recurring: Nonbinary success Speed is important Dual tasking Character skills Continue reading

  • Rules Sketch: Priestly Magic

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Priestly and Wizardly magic are entirely different in principle but not in practice, in second edition, although priestly spells have their own unique qualities, and hence priests have bunch of advantages with few disadvantages; Priests pray to gods Continue reading

Want to support Playful Void or Bathtub Reviews? Donate to or join my Ko-fi!


I use affiliate links where I can, to keep reviewing sustainable! Please click them if you’re considering buying something I’ve reviewed! Want to know more?


Have a module, adventure or supplement you’d like me to review? Read my review policy here, and then email me at idle dot cartulary at gmail dot com, or direct message me on Discord!


Recent Posts


Threshold of Evil Dungeon Regular

Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
  1. Threshold of Evil
  2. Secrets of the Towers
  3. Monsterquest
  4. They Also Serve
  5. The Artisan’s Tomb

Categories


Archives


Recent Posts