September 2023
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The $3.33 Community Copy
So today, I released HELL ON REV-X, a Mothership module I collaborated with HODAG on. Here’s the pitch: The Revelation X, a derelict city-sized generation ship, is adrift. Something apocalyptic is amiss. A space cult! An extradimensional god! A resurrected alien civilisation! A malevolent AI! Welcome to HELL ON REV-X, a depthcrawl for Mothership RPG, Continue reading
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Bathtub Review: Hounds of Hendenburgh
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Hounds of Hendenburgh is Continue reading
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Every Character A Major (Character)
This is a polish-up of a tweetstorm I wrote a while ago. I keep forgetting that it’s better to write here than on Twitter; force of habit I guess. I saw someone talking about how “only certain important NPCs really need detail”. I came to thinking of how I applied the concept “all NPCs are Continue reading
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Bathtub Review: Hull Breach
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Continue reading
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I Read Heart
I Read Games reviews are me reading games when I have nothing better to do, like read a module or write or play a game. I don’t seriously believe that I can judge a game without playing it, usually a lot, so I don’t take these very seriously. But I can talk about its choices Continue reading
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Bathtub Review: The Rumbling Forest
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. The Rumbling Forest is Continue reading
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Trick Monsters
This post is cool, and communicates three principles: This is fun and cool. Think about video game bosses. Pikmin 4 does this well. You could build this into anything: The Wizards of Millinery wear pointed hats from which they gain their powers. They are stunned for a moment when they are knocked off, and cannot Continue reading
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Torches and Escaping the Dungeon
Ok, I’m iterating on my supply chip idea for the megadungeon I’m planning on running. Currently I’m thinking I’ll run this in Cairn, mainly because people understand Cairn and it’s easy to onboard people, and it has a hazard dice. But this got me thinking to how I could reproduce the risk/reward loop of traditional Continue reading
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I Read Fantastic Medieval Campaigns
I Read Games reviews are me reading games when I have nothing better to do, like read a module or write or play a game. I don’t seriously believe that I can judge a game without playing it, usually a lot, so I don’t take these very seriously. But I can talk about its choices Continue reading
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Bathtub Review: Fangwitch’s Falls
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique well-regarded modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited harsh critiques. I’m writing them on my phone in the bath. Fangwitch’s Falls Continue reading

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