Boring swords and interesting swords

Dan Phipps was talking about interesting swords on some discord or other, and I was talking about it in the AFD discord, and I thought the boring and interesting swords problem is worth posting about.

Trick choices

If you give me a choice is between a cheap, weak sword, and an expensive, good sword, in a game where money goes up I don’t actually have a choice. You’ve given me a ladder, and if I don’t climb it, I’m not playing the game.

Meaningful choices

If you give me a choice between a bone sword, that is weaker but is super light, aor a glass sword that is more harmful but might break, or a magical sword, that is super harmful but it invites being hunted by the local constabulary, I actually have a choice. You’re giving me three different paths, that take me to three different situations.

All things in your game

This can apply to everything in your game. It shouldn’t apply to everything, but if you’re adding something to make the game more interesting, it’s better to make it an interesting choice.

Fewer ladders, more paths. Fewer trick choices, more meaningful choices. No boring swords.

Idle Cartulary


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Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
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