Problem Stacking

I saw a TikTok (which thereafter disappeared into the algorithm) that talked about problem stacking in story writing and I was like This Needs To Be Said about module writing and home brewing adventure scenarios:

Don’t give the player characters one problem. Give them many possible problems.

We do this in a bunch of ways: Random encounter tables, action schedules, duelling factions, combat encounters, adversaries, hostile environments. In a dungeon or other exploration type scenario, it’s important to drip-feed these problems or we come across the problem of Why Would I Go To There.

So, in the beach module I’m writing, I think about the problems I’m stacking and how they’ll be fed to the player characters:

  • There’s a missing lighthouse keeper
  • People are being kidnapped off the beach
  • The caves beneath the lighthouse are tidal and often underwater
  • The bag-sistas are facing off against the franken-sharks over the treasure in the sunken pirate ship
  • The lighthouse-keeper has been possessed by a dark power that escaped the wreck

Plus there’ll be some random encounters, and some location specific problems. The tidal nature will be a surprise, and force retreat until they have a swimming solution. You’ll meet the one faction before the other, foreshadowing the complexity.

Stack up the problems. The player characters can choose to engage with them or not, but the stacking is what gives your module interest.

Idle Cartulary


Playful Void is a production of Idle Cartulary. If you liked this article, please consider liking, sharing, and subscribing to the Idle Digest Newsletter. If you want to support Idle Cartulary continuing to provide Bathtub Reviews, I Read Reviews, and Dungeon Regular, please consider a one-off donation or becoming a regular supporter of Idle Cartulary on Ko-fi.



Leave a comment

Want to support Playful Void or Bathtub Reviews? Donate to or join my Ko-fi!


I use affiliate links where I can, to keep reviewing sustainable! Please click them if you’re considering buying something I’ve reviewed! Want to know more?


Have a module, adventure or supplement you’d like me to review? Read my review policy here, and then email me at idle dot cartulary at gmail dot com, or direct message me on Discord!


Recent Posts


Threshold of Evil Dungeon Regular

Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
  1. Threshold of Evil
  2. Secrets of the Towers
  3. Monsterquest
  4. They Also Serve
  5. The Artisan’s Tomb

Categories


Archives

March 2024
M T W T F S S
 123
45678910
11121314151617
18192021222324
25262728293031

Recent Posts