Idle Cartulary

  • Bathtub Review: More of Me

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Bathtub Review: The Waking of Willoughby Hall

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Bathtub Review: Roach Motel

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Bathtub Review: Cursed Cave of a Billion Bats

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Taking the Highest Die (Make Dice Work For You #4)

    Make Dice Work For You is a series where I’ll regularly talk through a new way to use dice in your game. It came out of conversation surrounding What to randomise when you’re randomising, and what advanced techniques you can use for specific needs. I’ll where I know, but please help me out if you… Continue reading

  • Bathtub Review: The Hand of God

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Dice Curves (Make Dice Work For You #3)

    Make Dice Work For You is a series where I’ll regularly talk through a new way to use dice in your game. It came out of conversation surrounding What to randomise when you’re randomising, and what advanced techniques you can use for specific needs. I’ll where I know, but please help me out if you… Continue reading

  • Bathtub Review: Roadhouse Feast

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Likelihood and room size in AD&D

    I’m thinking about megadungeons at the moment, and thinking about the smallest possible unit in a megadungeon, because I know level doesn’t work for me as a smallest unit because I have trouble with a scope of perhaps 10-12 rooms at a time. It occurred to me in the car the other day that geomorphs-type… Continue reading

  • Equal Opportunity Dice (Make Dice Work For You #2)

    Make Dice Work For You is a series where I’ll regularly talk through a new way to use dice in your game. It came out of conversation surrounding What to randomise when you’re randomising, and what advanced techniques you can use for specific needs. I’ll where I know, but please help me out if you… Continue reading

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