Idle Cartulary

  • Bathtub Review: The Valley of Flowers

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath.… Continue reading

  • Jaquaysing

    Anne wrote this post about the background on the use of the word Jacquaysing: Xandering is slandering. It collects a lot of evidence of bad faith acting of the author of the term “Xandering”, and reflects strongly how I feel about the term. I’d encourage you all read it. Thanks, Anne. Idle Cartulary Playful Void… Continue reading

  • Rules Sketch: Safe Zones

    Thinking about saving throws for NPCs, after a comment last night (thanks Tuck!). Now, there needs to be some mechanism to account for monsters having special responses particularly to spells and area of effects, so I’d been including Saving Throws as Class, like in some versions of B/X. But Psionic Combat opened a new angle… Continue reading

  • Rules Sketch: Spell Duels

    Like, I just wrote a whole psionic duel system, and I want a cool one for wizards and priests as well. They operate differently from one another, and I’m inclined not to do a priest duel, but honestly the most memorable duel I’ve ever run was between two clerics in 5e, so that seems silly.… Continue reading

  • Rules Sketch: Psionic Duels

    Starting to draft out a few spells for Advanced Fantasy Battles. I’m not sure if I’ll actually build out a bestiary or a spell list in total, but a few examples are probably necessary, and perhaps any fans can pad them out as they draw from the original sources for a more complete list. I… Continue reading

  • Rules Sketch: Monk Class

    I’m chipping away at the AFD ruleset now, and I can’t help but feel like I want to add in those missing classes: Barbarian, Monk and Psionicist. Monk is the last one! Our template for classes is looking like this, on Version 0.15 of Advanced Fantasy Dungeons, this is the Fighter class: Gain proficiency in… Continue reading

  • Rules Sketch: Psionicist Class

    I’m chipping away at the AFD ruleset now, and I can’t help but feel like I want to add in those missing classes: Barbarian, Monk and Psionicist. Our template for classes is looking like this, on Version 0.14 of Advanced Fantasy Dungeons, this is the Fighter class: Gain proficiency in a weapon of your choice… Continue reading

  • Rules Sketch: Ability Scores, Part II

    I’m noodling away at the AFD ruleset, picking at problems. One potential problems is this distribution: Another potential problem is that these don’t all match up with the definitions for Ability Scores: I’m going to experiment with asking you a few questions! If I didn’t give you an answer, answer in the comments! Answer the… Continue reading

  • Colouring over inks

    I did some colouring (in the sense that comics have colourists) for Hodag’s cover for Advanced Fantasy Dungeons today, and it looked great! I’m really proud. I’d do some things differently, though, next time. I lost a lot of time figuring out the process and so I’m going to work out my process, for next… Continue reading

  • Megadungeon as an Overworld

    I started a low-pressure megadungeon. It’s the opposite of Dungeon23: I don’t have to do anything on it if I don’t want to, but if I’m stuck on something else I can go and just fill out a room or a faction or add an encounter or something. It feels a lot more feasible to… Continue reading

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