Idle Cartulary

  • Bathtub Review Double Feature: Reign of Guano and the Skeleton Closet

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited harsh critiques. I’m writing them on my phone in the bath. I normally don’t… Continue reading

  • Intro to Game Design Carnival

    Over on the Dice Exploder discord, someone was asking about the canon of Game Design, and we all agreed it was pretty fruitless an exercise. So, Sam D suggested we do it personally as a personal canon is more meaningful, I suggested a Blog Carnival, and I proceeded to forget about it until Sam posted… Continue reading

  • Bathtub Review: The Incandescent Grottoes

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique well-regarded modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited harsh critiques. I’m writing them on my phone in the bath. The Incandescent… Continue reading

  • Bathtub Review: Mystery on Big Rock Candy Mountain

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Mystery on Big Rock… Continue reading

  • Bathtub Review: The Weeps

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique well-regarded modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited harsh critiques. I’m writing them on my phone in the bath. The Weeps… Continue reading

  • Pirate City and Creole Collabs

    There have been a bunch of posts lately that have me thinking about languages in games, specifically the fact that they kind are honestly kind of the worst most of the time. There’s Justin, who proposes a pidgin rule where the PC makes a check, and the margin of success gives them a pool of… Continue reading

  • Bathtub Review: A Rasp of Sand

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. A Rasp of Sand… Continue reading

  • Dungeons, Regularly

    I just released a zine full of dungeon maps at Amanda P’s encouragement. It’s called Dungeons Regularly (a joke on my podcast, Dungeon Regular), and it contains thirteen maps (mainly dungeons) for you to key yourself and use for personal or commercial use. If you pay a little extra, you get two pages of things… Continue reading

  • Bathtub Review: The Micery Keep

    Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique well-regarded modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited harsh critiques. I’m writing them on my phone in the bath. The Micery… Continue reading

  • Dungeon Regular

    I just this moment realised that a month ago I started a podcast, and I haven’t told anyone what it was about. Here’s the pitch: An episode a week, less than 10 minutes long, each about a single module from Dungeon Magazine. Tear it apart, find the problems and the great things about it, and… Continue reading

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