Idle Cartulary

  • Rule Sketch: Hazards Part 2: Traps

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Firstly, obviously Hazard is a better name for environmental challenges. Let’s change that. I realise that I’ve forgotten an important hazard: Traps. Now, there are a number of approaches I could take: Find and remove traps roll Trap… Continue reading

  • Rules Sketch: Priestly Magic (Part 2)

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. As I stated in my first attempt, the initial draft of these rules was messy in practice and strong in spirit, in the pursuit of driving priestly spell magic with relationship and fickleness instead of encumbrance and memory.… Continue reading

  • Rules Sketch: Your Campaign

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Now, we move into GM advice. What do the two core books say about what a campaign is and how to develop and sustain one? Well, it’s contradictory, for one, which fits my theory that this is a… Continue reading

  • Rules Sketch: War

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. War is a ambiguous in the second edition; implied in the code, and detailed over major lines like Birthright and Dragonlance. The challenge is having a straightforward procedure to war, while still having it interesting to engage with.… Continue reading

  • Rules Sketch: Patrons

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I included patrons because a bunch of classes — priests, paladins, potentially wizards — all have an otherworldly or worldly NPC that has set them on their path and guides them. And I’m also aware that there are… Continue reading

  • Rules Sketch: Allegiance

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. So, what if you don’t want to be a noble landowner? That’s easy: If you do not wish to be lord of a domain, you may offer allegiance to a lord – either a PC or NPC –… Continue reading

  • Rules Sketch: Station (Reaction Part 3)

    If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. A brief diversion. I’m trying to figure out how to manage living expenses or lifestyle (as they’re called in various editions) is a challenge, because there are problems with the very concept, such as the implication they are… Continue reading

  • Rules Sketch: Debt and Favour

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. With domain play comes domain-level resources. I’ve alluded a few types of resource for domain level play: Credit, debt, unique assets, and favour. Let’s start with debt. Your domain earns credit each season for each unique asset it… Continue reading

  • Rules Sketch: Fortune Rolls

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I keep referencing fortune rolls, so I thought I’d write a rule. A fortune roll is a roll against either a target of 10 or a relevant ability score. Make a fortune roll when you need to make… Continue reading

  • Rules Sketch: Domain Actions

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Domain actions encompass the optional governance, intrigue and politics areas of play that are strongly encouraged in second edition. Aside from an additional board to play on, it give PCs another opportunity to use their hard earnt GP… Continue reading

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