Idle Cartulary

  • The four challenges of the anti-canon system

    Troika! (1), in my opinion, is an example of movement towards the theoretical anti-canon system. It feels in memory like it is more or less mech-text free. I suspect – intentionally or not – that I have similar goals in writing Infinite Hack to what Daniel Sell had in writing Troika. This post is going… Continue reading

  • Canon is not for the idle

    I struggle with traditionally written roleplaying game settings and adventures. They feel like university textbooks, full of hidden salient points unclearly flagged, information not directly relevant to the examination at hand, an opportunity for the writer to flex their literary muscles rather than for me to be provided tools to experience the world or invite… Continue reading

  • What’s a playful void?

    Hi! You probably know me through my weird roleplaying game catalogue, twitter, or through the previous incarnation of this blog. This is a place for me to idly muse about tabletop roleplaying games in a longer format. I expect I shall be philosophising about play and the role of the author in tabletop roleplaying games,… Continue reading

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