Content
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Preparing for a mega dungeon: Dungeon23 templates and principles
As has been widely discussed, Sean had a good idea: For me, life is hard, but this seems an achievable task so long as I set the expectations: That last point is what this post is for. How do I make next year as easy as possible? What needs doing this year: That’s not too Continue reading
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Fantasy post-apocalypse western? Part 2
I posted recently about spaghetti westerns, chanbara, and Red Dead Redemption 2, and I came up with a list of what I called themes, but could be considered aspects or something else I guess. In this post, I’m going to think about how to take those themes, and how I’d implement them into a Dungeons Continue reading
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Fantasy post-apocalypse western? Part 1
I was thinking about the themes of traditional westerns, spaghetti westerns, chanbara, and Red Dead Redemption 2, which I’m playing again, largely because I love the wildlife. I’m not an expert in any of these by any stretch, but I’m interested in the assertion that Dungeons and Dragons is a western in the Manifest Destiny Continue reading
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Any rainboblin
This is the first Challenge of the Week. The rest will be paid subscriber only, and this one serves as a taster for what will serve as tiny morsels of character, encounter or game design. Challenges (1) are meant to be easy to read and to scale easily. Consider Luke Gearings tweet: For challenges, I Continue reading
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Challenges!
In the current draft of Infinite Hack, a challenge is what any encounter is called, be it social, combat, environmental, or fluid. It has a rough framework to it, and is designed to be very flexible in the way it’s presented. A challenge consists some number of: Threats that oppose the heroes Conditions that prevent, Continue reading

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