Design
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Rules Sketch: War
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. War is a ambiguous in the second edition; implied in the code, and detailed over major lines like Birthright and Dragonlance. The challenge is having a straightforward procedure to war, while still having it interesting to engage with. Continue reading
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Rules Sketch: Patrons
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I included patrons because a bunch of classes — priests, paladins, potentially wizards — all have an otherworldly or worldly NPC that has set them on their path and guides them. And I’m also aware that there are Continue reading
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Rules Sketch: Allegiance
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. So, what if you don’t want to be a noble landowner? That’s easy: If you do not wish to be lord of a domain, you may offer allegiance to a lord – either a PC or NPC – Continue reading
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Rules Sketch: Station (Reaction Part 3)
If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. A brief diversion. I’m trying to figure out how to manage living expenses or lifestyle (as they’re called in various editions) is a challenge, because there are problems with the very concept, such as the implication they are Continue reading
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Rules Sketch: Debt and Favour
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. With domain play comes domain-level resources. I’ve alluded a few types of resource for domain level play: Credit, debt, unique assets, and favour. Let’s start with debt. Your domain earns credit each season for each unique asset it Continue reading
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Rules Sketch: Fortune Rolls
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I keep referencing fortune rolls, so I thought I’d write a rule. A fortune roll is a roll against either a target of 10 or a relevant ability score. Make a fortune roll when you need to make Continue reading
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Rules Sketch: Domain Actions
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Domain actions encompass the optional governance, intrigue and politics areas of play that are strongly encouraged in second edition. Aside from an additional board to play on, it give PCs another opportunity to use their hard earnt GP Continue reading
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Rules Sketch: Strongholds
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Despite clearly being considered important in class balancing and campaign development, rules around strongholds are almost absent from either book in second edition: A stronghold has sizeable manor lands Can develop this land, gaining a steady income A Continue reading
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Rules Sketch: Reaction and Reputation Part 2 – Disposition and Cultivating Relationships
If you’re walking in on the middle of the advanced fantasy dungeon series, there’s an index here. After looking at hirelings, followers and lieutenants, I realised that my reaction rule wasn’t strictly accurate anymore, given I’d mechanised socialisation more in the form of the downtime action Cultivate Relationship. Also, the results are backwards. When you Continue reading
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Rules Sketch: Hirelings, followers and lieutenants
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Second edition discriminates between hirelings (people you pay to do a job), followers (people who choose to be with you) and henchmen (followers who are effectively low level PCs). Hirelings are employed for a task or season for Continue reading

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