Design

  • Rules Sketch: Class followers

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I’m not sure exactly how to present the fighter’s Elite Followers. I wonder if, it’s presented as, fighters just get a lieutenant and an army. They don’t have to ask for it. They come. Their followers are, then, Continue reading

  • Rules Sketch: Favoured enemies

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Ok, so my problem with favoured enemies is that it’s pretty racist, but there is a mechanical reason for the generality of it: If I say “I hate all goblinoids”, my ranger is more useful that if they Continue reading

  • Rules Sketch: The basic procedure (part 2)

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. After removing concepts of desperate or controlled position from various rolls by reducing the presence of disadvantage, I feel I need to revise the basic procedure and GM moves to reflect the GMs communication and enactment of fictional Continue reading

  • Rules Sketch: Proficiencies revised

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I realise I haven’t listed or talked about proficiencies exactly. Let’s give it a go. Here is the ability check rule: When you attempt a task, consider whether it requires training, or whether anyone can do it. If Continue reading

  • Rules Sketch: Turn undead

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Second edition’s Turn Undead isn’t simple: Takes one turn Once per encounter per character Paladins are priests, but two levels lower You can attempt to do it at the same time, but not together Hands free and able Continue reading

  • Rules Sketch: Training in downtime

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I felt after developing out the classes, I needed to clarify the downtime activity Training. The text I wrote: You may train with a sage, master or expert, if you have a relationship with one. The downtime clock Continue reading

  • Rules Sketch: Classes Part 2

    If you’re walking in on the middle of this series, there’s an index here. So, I’ll start sketching out classes. I decided that for each class, a picklist consisting proficiency slots, ability, spells, HD size increase, and HD number increase. Take two at first level and pick a third, and then take one additional at Continue reading

  • Rules Sketch: Heritage Part 2

    If you’re walking in on the middle of this series, there’s an index here. To build our heritage, I need four lists: Heritable traits, heritable foibles, ethos and rituals. I’ll refer to the ethos section for a list of ethos. For your heritage, pick: Two minor heritable traits or one major heritable trait One heritable Continue reading

  • Rules Sketch: Saving throws

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I realised working on monsters, that I didn’t have a saving throw table for each class or for monsters (which are, in second edition, as warriors). The saving throw rule is: If you are attacked, make a saving Continue reading

  • Rules Sketch: Further combat: Monsters and ranged attacks

    If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I forgot a few details in combat again: Namely, how a GM runs a monster from a stat block, and how a ranged weapon hits an ally when attacking into melee rank. A stat block consists: Number appearing, Continue reading

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Threshold of Evil Dungeon Regular

Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
  1. Threshold of Evil
  2. Secrets of the Towers
  3. Monsterquest
  4. They Also Serve
  5. The Artisan’s Tomb

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