Reveries
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Colouring over inks
I did some colouring (in the sense that comics have colourists) for Hodag’s cover for Advanced Fantasy Dungeons today, and it looked great! I’m really proud. I’d do some things differently, though, next time. I lost a lot of time figuring out the process and so I’m going to work out my process, for next Continue reading
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Surprise! New projects!
Two new projects sprang fully formed into my head this week, so I thought I’d update you all on them. Firstly I wrote a traditional, constrained dungeoncrawl called the Curse of Mizzling Grove. Just a small tower and its surrounds, a lot of treasure and some strange and eery creatures. I’ve written it, am seeking Continue reading
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Elden Ring and Overworlds: Hostile worlds, line of sight and density.
I finally picked up Elden Ring on special for an end of year sale, and it has me thinking alot about its design. This post evolved from one post, to three posts, and then I decided it all belonged in one mega-post. I’ll talk about lore in Elden Ring and how it impacts all the Continue reading
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The Novies and Year in Review
2023 was a wild ride, y’all! This post is a self-indulgent one, so strap in. I’m going to do the Year in Review first, so if you don’t want to hear me talking about myself, click here to skip to the inaugural Nova Awards! Nova’s Year in Review It was a great year! Twitter’s death Continue reading
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Dungeons, Regularly
I just released the second issue of my (potentially) regular zine full of dungeon maps. Dungeons, Regularly #2 contains thirteen maps (mainly dungeons) for you to key yourself and use for personal or commercial use. If you pay a little extra, you get two pages of things to put in those dungeons, if you need Continue reading
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Pirate City and Creole Collabs
There have been a bunch of posts lately that have me thinking about languages in games, specifically the fact that they kind are honestly kind of the worst most of the time. There’s Justin, who proposes a pidgin rule where the PC makes a check, and the margin of success gives them a pool of Continue reading
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Dungeons, Regularly
I just released a zine full of dungeon maps at Amanda P’s encouragement. It’s called Dungeons Regularly (a joke on my podcast, Dungeon Regular), and it contains thirteen maps (mainly dungeons) for you to key yourself and use for personal or commercial use. If you pay a little extra, you get two pages of things Continue reading
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Dungeon Regular
I just this moment realised that a month ago I started a podcast, and I haven’t told anyone what it was about. Here’s the pitch: An episode a week, less than 10 minutes long, each about a single module from Dungeon Magazine. Tear it apart, find the problems and the great things about it, and Continue reading
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Warning! Promotion Ahead!
It’s been a big week for releases for me this week! I mentioned a few days ago that I’d released my Mothership module written in collaboration with Hodag! It’s called HELL ON REV-X, and is a depth crawl through a derelict space hulk with four factions to interact with! I’m really proud of it and Continue reading
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The $3.33 Community Copy
So today, I released HELL ON REV-X, a Mothership module I collaborated with HODAG on. Here’s the pitch: The Revelation X, a derelict city-sized generation ship, is adrift. Something apocalyptic is amiss. A space cult! An extradimensional god! A resurrected alien civilisation! A malevolent AI! Welcome to HELL ON REV-X, a depthcrawl for Mothership RPG, Continue reading

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