If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here.
“Nothing is more important to the AD&D game than the creation and handling of nonplayer characters. Without nonplayer characters, the AD&D game is nothing, an empty limbo”
Second edition’s DMG is pretty clear about the central importance of NPCs. Second edition categorises them into monsters, hirelings and full NPCs, but I’m expanding them to everyday people, monsters, grand villains, gods and even factions.
An aside: I rail against the term non-player character, and am a fan of game-master character instead, because I don’t like the implication that the GM is not simply one player of many. They might at most be considered the captain of the team, useless without the larger team but with a unique role with unique responsibilities. But I’m trying to hew to original language here as best I can, unless the results are hurtful, so I’ll continue to use the offending term.
In terms of creating an NPC personality, the advice is to choose one or two of a character trait, physical habit, and physical trait, exaggerate them, and call that a day for a “walk-on NPC”. I’ll call that a “sketch”. For a “significant NPC”, they suggest growing them out of small questions to these sketches traits. Some NPCs are developed to be significant, and for those they have a table for which they recommend two random results, calling out specifically not to develop a background story. I’ll call these more in depth descriptions portraits. This is fascinatingly i’m stark contrast to the approaches taken by popular properties that drove second edition such as Ravenloft and Dragonlance.
Finally, I’m going to come back to the campaign advice, because I think that these are really about NPCs. Campaigns are driven to unexpected outcome by passion, desire, intrigue and virtue. My interpretation of this is that characters either just do it, they build and plan, or they act in good faith. Giving each NPC a preferred course of action of impetuousness, subterfuge or faith (are these good iconic names?) seems like a good implementation of this in my opinion.
So, going forward, we need NPCs to be expandable in terms of sketch to portrait, to be memorable, and to have a preferred course of action (is approach a better name?). And I want it to be flexible enough to encompass everyday people, monsters, grand villains, gods and even factions.
One popular sketch approach is DNA, standing for distinguishing trait, what they need from the PCs, and their agenda. (I’m not sure my source for this, please, if you know it, let me know so I can link it in). This makes for a pretty solid base for a walk-on NPC. For more significant NPCs, add to your DNA: a VOW: A visage they falsely present to the world, an obsession they cannot let go and a weakness that will always defeat them. I pulled this from my Playful Void post on NPCs, simplified. There is one other thing most NPCs have, and that’s a thing the PCs want, but this acronym is pretty sideways already to be honest. I could call that an asset maybe, and then we need a series of random tables to help with A-DNA-VOW.
Factions, then, fit this acronym as well. The Garrulous Guild of Thieves have the map to the Jewel of Ichor, a jester’s hat tattoo, want access to the Vault of St Lemay, and want the ascension of St Lemay’s undead soul to godhood. They pretend to be a thieves guild, but at high levels are a cult, and their leaders seek divine relics obsessively, but cannot allow the body of St Lemay to be disturbed before the ascension.
I did that without looking back, so the acronym works pretty well for a pretty complex summary (portrait) and still is effective as a sketch. I realise now that i this I didn’t use course of action, but I suppose either A could be replaced with action. Or even better: A-DNA-A-VOW. Obviously the guild acts with subterfuge, but if they acted with blind faith? Very interesting twist.
This has been a part of the Advanced Fantasy Dungeon Series! Let me know your thoughts on NPCs, if there are questions left unanswered, whether I’ve overlooked anything glaring, or anything of the sort!
Idle Cartulary
19th May 2022