advanced fantasy dungeons
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Colouring over inks
I did some colouring (in the sense that comics have colourists) for Hodag’s cover for Advanced Fantasy Dungeons today, and it looked great! I’m really proud. I’d do some things differently, though, next time. I lost a lot of time figuring out the process and so I’m going to work out my process, for next Continue reading
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Rules Sketch: Barbarian Class
I’m chipping away at the AFD ruleset now, and I can’t help but feel like I want to add in those missing classes: Barbarian, Monk and Psionicist. Our template for classes is looking like this, on Version 0.14 of Advanced Fantasy Dungeons, this is the Fighter class: Gain proficiency in a weapon of your choice Continue reading
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Surprise! New projects!
Two new projects sprang fully formed into my head this week, so I thought I’d update you all on them. Firstly I wrote a traditional, constrained dungeoncrawl called the Curse of Mizzling Grove. Just a small tower and its surrounds, a lot of treasure and some strange and eery creatures. I’ve written it, am seeking Continue reading
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Advanced Fantasy Dungeons: Pre-alpha reflection
If you’re walking in on the end of the Advanced Fantasy Dungeons series, there’s an index here. That’s a wrap! Kind of, anyway, we have our rules sketched out. Advanced Fantasy Dungeons is the broadest, largest game I’ve written. Next, I’ll start laying it out into an alpha document so I can start limited playtesting Continue reading
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Rules Sketch: War revised
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I want to increase the tactics and surprise of war without increasing memory or complexity. Here’s our first attempt, where I was mirroring Journeying: When you issue an order to a battalion, tell your general. They will report Continue reading
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Rules Sketch: Stocking and creating treasure
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Treasure in second edition is a ridiculously complicated affair. Each creature is assigned a treasure type such as D, M x 100, or Q x 10. Major treasures are in a lair (A-I) minor treasures are on the Continue reading
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Rules Sketch: Granted Powers
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. The challenge with granted powers is that I don’t want them to just be free spells. Let’s look at the granted powers in the “design a faith” section of the Complete Priest’s Handbook. Some are intended to replace Continue reading
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Rules Sketch: Class followers
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. I’m not sure exactly how to present the fighter’s Elite Followers. I wonder if, it’s presented as, fighters just get a lieutenant and an army. They don’t have to ask for it. They come. Their followers are, then, Continue reading
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Rules Sketch: Favoured enemies
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. Ok, so my problem with favoured enemies is that it’s pretty racist, but there is a mechanical reason for the generality of it: If I say “I hate all goblinoids”, my ranger is more useful that if they Continue reading
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Rules Sketch: The basic procedure (part 2)
If you’re walking in on the middle of the Advanced Fantasy Dungeons series, there’s an index here. After removing concepts of desperate or controlled position from various rolls by reducing the presence of disadvantage, I feel I need to revise the basic procedure and GM moves to reflect the GMs communication and enactment of fictional Continue reading

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