characters
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Every Character A Major (Character)
This is a polish-up of a tweetstorm I wrote a while ago. I keep forgetting that it’s better to write here than on Twitter; force of habit I guess. I saw someone talking about how “only certain important NPCs really need detail”. I came to thinking of how I applied the concept “all NPCs are Continue reading
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Not ancestries, factions with food preferences
I started writing this at one time, and then realised it dovetailed with a conversation that Sandro and I were having on discord about food. So I mushed them together. Ancestries are boring. Don’t use them. Instead, develop factions with each other, because they come with built-in red barrels. To do so, pull from the Continue reading
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Character sketching by Magic
Continuing to muse about oracles and campaign building. Nick did work on adventures, I’ve done dungeon rooms and hexes. What about NPCs? I think of NPCs progressively detailed sketches. Begin with name, description, and catchphrase. Then asset, trait, need or agenda. Then approach, false visage, obsession and weakness. Things at the end are only important Continue reading

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