dungeons
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Bathtub Review: Howl
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique well-regarded modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited harsh critiques. I’m writing them on my phone in the bath. Howl is… Continue reading
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Bathtub Review: Aberrant Reflections
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. Aberrant Reflections is… Continue reading
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Bathtub Review: The Isle
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. The Isle is… Continue reading
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Dungeons without borders
In Bridewell, there two traditional dungeons that are challenges to the principles guiding Bridewell. A traditionally keyed large dungeon, ones that have practical, common-sense usages, and lots of “37. Empty room.” does not fit with Bridewell’s sensibilities. But also, the orcs need a place to toilet, right? Just because it’s gothic doesn’t mean it doesn’t… Continue reading
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Bathtub Review: Tomb of the Swine Prophet
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. Continuing my series… Continue reading
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Bathtub Review: A Simple Dungeon
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. After reading the… Continue reading
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I Can’t Sleep and Am Thinking of Dungeons
I can’t sleep and am thinking of senses in which dungeons have stories A dungeon has a story in the same sense that a mall has a story, one I do not know and consisting the experience of its inhabitants, visitors, and it’s changing physicality A dungeon has a story in the sense that when… Continue reading
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Dungeon23: Day 14 reflection and pivot
Previous posts on Dungeon23 here and here. I’m two weeks in, and I don’t like my lovingly prepared dungeon. However, I’m really enjoying the day to day drawing and keying of the dungeon. I just got bored with this level after a week, so week two isn’t as much fun. I’m not surprised by this:… Continue reading
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Preparing for a mega dungeon: Dungeon23 themes, characters and factions
The first post was my prepping templates and principles to make the day-to-day participation in #dungeon23 easier. This one is about preparing the overarching yearly and monthly arcs of the dungeon, so I’ve got some more levers on days that are too much, and so it’s somewhat cohesive overall. This has the more challenging post,… Continue reading
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An extra-dimensional dungeon
I’ve been listening to the Wheel of Time audiobooks, and thinking of the extra-dimensional dungeon that Mat enters to face the Snakes and the Foxes, this worlds’ version of fae. This dungeon’s layout is asserted to follow rules alien to the human heroes that enter it. One example is following a hall that turns to… Continue reading

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