elden ring
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Designing an overworld-like megadungon
I stalled on my in progress no pressure megadungeon project, partially because I’ve been busy, partially because I wrote my Megadungeon as an Overworld post and I want to try that out. I’ve been trying to figure out what a theme for a betwixt could be, and I’ve found a theme: “Theseus’ labyrinth crossed with Continue reading
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Megadungeon as an Overworld
I started a low-pressure megadungeon. It’s the opposite of Dungeon23: I don’t have to do anything on it if I don’t want to, but if I’m stuck on something else I can go and just fill out a room or a faction or add an encounter or something. It feels a lot more feasible to Continue reading
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Elden Ring and Overworlds: Hostile worlds, line of sight and density.
I finally picked up Elden Ring on special for an end of year sale, and it has me thinking alot about its design. This post evolved from one post, to three posts, and then I decided it all belonged in one mega-post. I’ll talk about lore in Elden Ring and how it impacts all the Continue reading

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