languages
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The Ugg-Tecture of Language
Many years ago a game called Ugg-tect went out of print. It is my favourite game I never played, and has entered mythical status in my personal canon. In it, you are cavemen who can only provide directions for building a building by making “ugh” sounds and hitting your friends with an inflatable club. The Continue reading
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Pirate City and Creole Collabs
There have been a bunch of posts lately that have me thinking about languages in games, specifically the fact that they kind are honestly kind of the worst most of the time. There’s Justin, who proposes a pidgin rule where the PC makes a check, and the margin of success gives them a pool of Continue reading

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