stocking
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An Overloaded Restocking Procedure
I like Chris’s procedure for its simplicity. I also like John’s procedure, but it’s too complex. Chris loses something for its lack of complexity — it requires a little too much of my input, and I want to be able to restock on the way home when I have a migraine. John’s is the opposite: Continue reading
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Writing Dungeons Without Dice
I have two processes for dungeons: In one, I draw a map, then figure out what’s in it. In the other, I figure out what’s in it, and draw the dungeon to match those ideas. The second is really hard, because I usually only have one or two ideas for a full dungeon level. So, Continue reading

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