I’ve been writing down everything that has influenced my thoughts in the development of Advanced Fantasy Dungeons as I went so as to avoid missing anything.
These are the things within the Dungeons and Dragons line I’ve referred to and been inspired by, most able to be bought on the DM’s Guild if you’re so inclined (I wouldn’t encourage you to):
- Advanced Dungeons and Dragons (2nd Edition) Player’s Handbook and Dungeon Master’s Guide
- Dragonlance modules DL1 through DL14
- Birthright Campaign Setting
- Planescape Campaign Setting
- Planeswalker’s Guide
- The Complete Bards, Paladins, Priests, Rangers and Humanoids Handbooks
- The Castle Guide
- Campaign Sourcebook and Catacomb Guide
- Creative Campaigning
- Rules Cyclopedia
- Advanced Dungeons and Dragons (1st Edition) Player’s Handbook and Dungeon Master’s Guide
Here’s the TSR products I’ve momentarily looked at, across the entire line:
- Blades in the Dark by John Harper
- Mazirian’s Garden by Ben Laurence
- Oh Injury by Sandra Snan
- Overloading the Encounter Die by Necropraxis
- Gygax ‘75 Challenge by Ray Otus
- Dying Earth by Jack Vance
- Dungeon Crawl Classics by Joseph Goodman
- Risk: Legacy by Rob Daviau
- Gygaxian Naturalism by James Maliszewski
- Philotomy’s Musings by Jason Cone
Idle Cartulary
9th April 2022


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