April 21, 2022

  • Rules Sketch: Initiative, Attacks and Morale

    If you’re walking in on the middle of the Advanced Fantasy Dungeon series, there’s an index here. The core text attempts to make combat chaotic, dynamic, vivid and simple. How do the existing systems facilitate this experience? Initiative is random, grouped, and with simultaneous declaration in second edition, aiming to induce chaos while maximising simplicity.… Continue reading

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