April 27, 2022
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Rules Sketch: Timekeeping Part 2
If you’re walking in on the middle of the Advanced Fantasy Dungeon series, there’s an index here. After looking at vision, journeying and dungeoneering, I’m coming back to timekeeping, because I’m realising that for me, specific measurements encourage the simulationism in second edition. Combat time is rounds. A round is enough time for a back… Continue reading

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