June 2024
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Dungeon Regular: Feedback Reachout
Ok, so I’m thinking about Dungeon Regular, and how it’s a minisode format of about 5 minutes. I’ve got some listeners, but not bucketloads. I’m wondering if this micro content would be better suited to Tiktok or Instagram, to be honest, but I’m not sure how much of the elfgame dungeon design crowd doomscroll on Continue reading
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I Read Swyvers
I Read Games reviews are me reading games when I have nothing better to do, like read a module or write or play a game. I don’t seriously believe that I can judge a game without playing it, usually a lot, so I don’t take these very seriously. But I can talk about its choices Continue reading
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An Overloaded Restocking Procedure
I like Chris’s procedure for its simplicity. I also like John’s procedure, but it’s too complex. Chris loses something for its lack of complexity — it requires a little too much of my input, and I want to be able to restock on the way home when I have a migraine. John’s is the opposite: Continue reading
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Bathtub Review: The Black Wyrm of Brandonsford
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Continue reading
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Spacegod Pirates
A few months ago, I started writing about Rogue Trader, then didn’t finish the project. So I decided to just post my unfinished thoughts and writing, because I’ve moved onto other things. Consider this a design exorcism. Part 1 A few years ago, I decided to work on Advanced Fantasy Dungeons live here on Playful Continue reading
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Bathtub Review: Stirring the Hornet’s Nest at Het Thamsya
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Continue reading
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Bathtub Review: Curse of the Ganshoggr
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique a wide range of modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Continue reading
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Thoughts on module writing
I reread Curse of Mizzling Grove today (available digitally, and in print soon), and I was surprised by how good it was. I don’t know about you, but often forget how to repeat my successes, so I thought I might make some notes of my learnings from the project. Big picture: I realised reading through Continue reading
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Bathtub Review: Desert Moon of Karth
Bathtub Reviews are an excuse for me to read modules a little more closely. I’m doing them to critique modules from the perspective of my own table and to learn for my own module design. They’re stream of consciousness and unedited critiques. I’m writing them on my phone in the bath. Desert Moon of Karth Continue reading

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