writing

  • Multitudes, not mechanics

    TTRPG design consists of a bunch of different things, and the relationships and interactions between them lead to something hopefully greater than the sum of its parts.  What are the things we’re concerned with when we design a TTRPG? Well, a lot of people would say “mechanics”. You might define mechanics as the rules and… Continue reading

  • Thoughts on module writing

    I reread Curse of Mizzling Grove today (available digitally, and in print soon), and I was surprised by how good it was. I don’t know about you, but often forget how to repeat my successes, so I thought I might make some notes of my learnings from the project. Big picture: I realised reading through… Continue reading

  • Compression and decompression

    Tom commented on my post Only two or three things that they felt that this approach (or at least my examples) were over-compressed, and it got me thinking. Like, obviously I disagree, but I think there’s a little more nuance to it. Firstly, yes, you can write one paragraph per thing. But, in my opinion,… Continue reading

  • Only two or three things

    Just today, Luke wrote about NPCs: When writing NPCs, you can communicate 2 or 3 things, or 4 related things. Anything more than that, and you’re either going to be ignored by the person running the game, they’re going to change it, as is the nature of translation, or they’ll be checking your notes so… Continue reading

Want to support Playful Void or Bathtub Reviews? Donate to or join my Ko-fi!


I use affiliate links where I can, to keep reviewing sustainable! Please click them if you’re considering buying something I’ve reviewed! Want to know more?


Have a module, adventure or supplement you’d like me to review? Read my review policy here, and then email me at idle dot cartulary at gmail dot com, or direct message me on Discord!


Recent Posts



Categories


Archives

May 2026
M T W T F S S
 123
45678910
11121314151617
18192021222324
25262728293031

Recent Posts