Zungeon Zunday: Standoff at Rotten Springs

In 2025 I’m reviewing zungeon zines. They’re stream of consciousness and unedited critiques, just like Bathtub Reviews, but they’ll be a little briefer. The goal here is a little different: I want to spotlight what a craft-based, just-do-it approach to module writing can do.

Standoff at Rotten Springs is a 1-page zungeon for Frontier Scum by Brendan Albano, written as an expansion to Gertie’s Guide to Rotten Springs. In it you rescue a team of archeologists who plan to excavate the heat engine powering rotten springs, who the local hermit has taken hostage.

This is hand-written in a single page, and I love the DIY attitude this brings. The map is a node-based thing, which, uses some neat annotation to communicate information.

There is some really neat interactivity here, for a one-pager: There are conflicts between the hermit and the archaeologists, at least one moral dilemma and a logistical one, which may potentially make for some really fun stories evolving out of this. I love that the titular stand off is almost entirely social rather than one of violence — my favourite kind of stand off.

Overall, you’re running Frontier Scum, or a system that matches the vibe (Eco-mofos or Vaults of Vaarn would fit fine I think), Stand-off at Rotten Springs is a no-brainer — and it comes with a guide to the hot springs in general, which is a broader setting to incorporate. Very cool.

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One response to “Zungeon Zunday: Standoff at Rotten Springs”

  1. Coincidentally, I ran Standoff at Rotten Springs for the first time just as you posted this! It ended up being a short, tense and fun session!

    I really appreciate you running the Zungeon Jam, and shouting out the zungeons on your blog! The push to just get out there and make stuff is so helpful!

    I added a few tweaks to add some randomness to the hermit’s location and movements (is she in her room, if not, does she return, etc.) since there otherwise aren’t any random encounters. PDF on itch has been updated. This tweaks ended up working really well for us and let me have some fun being surprised and having to think on my feet to react to the rolls.

    My players ended up helping the hermit, and bargained for the rights to establish a home base of sorts at Rotten Springs in exchange for dealing with the archaeologists. I’m going to use the procedures in Downtime in Zyan for them to invest in the springs further (should they choose to do so). Who knows, maybe they’ll end up running a spa!

    Cheers,
    Brendan Albano

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