Techniques
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Compression and decompression
Tom commented on my post Only two or three things that they felt that this approach (or at least my examples) were over-compressed, and it got me thinking. Like, obviously I disagree, but I think there’s a little more nuance to it. Firstly, yes, you can write one paragraph per thing. But, in my opinion, Continue reading
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How To Write an Interesting Encounter
This is an expanded transcript of a tweet thread, because Ty rightly recommended it belonged here. I’d recommend checking the thread out, if it exists, it’s full of great stuff! Somebody asked me deep in the above thread what I thought made an interesting encounter, and while I don’t have typical taste, this is what Continue reading
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Only two or three things
Just today, Luke wrote about NPCs: When writing NPCs, you can communicate 2 or 3 things, or 4 related things. Anything more than that, and you’re either going to be ignored by the person running the game, they’re going to change it, as is the nature of translation, or they’ll be checking your notes so Continue reading
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Dungeons without borders
In Bridewell, there two traditional dungeons that are challenges to the principles guiding Bridewell. A traditionally keyed large dungeon, ones that have practical, common-sense usages, and lots of “37. Empty room.” does not fit with Bridewell’s sensibilities. But also, the orcs need a place to toilet, right? Just because it’s gothic doesn’t mean it doesn’t Continue reading
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Bathtub Review: Break Their Pride By A Woman’s Hand
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. Break Their Pride Continue reading
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Bathtub Review: What We Give To Alien Gods
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. I have backed Continue reading
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Bathtub Review: The Thawing Kingdom
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. The Thawing Kingdom Continue reading
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The Tension Jar
I don’t remember where I got this idea from, but when I ran dungeons, before the overloaded encounter die, I used the tension jar. This overloaded overloaded encounter die made me think of this. The original version of the tension die was this: When the company did something loud, risky or stupid I’d add a Continue reading
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Internal conflicts in OSR play
A few years ago I ran the AD&D DL series of modules, the Dragonlance Chronicles. They are a perfect example of the worst inclinations of the Weiss-Hickman plot-driven rail-roading modules that began with Ravenloft and continue to this day. I decided to pick it apart and place it into a sandbox. It worked. However, I Continue reading
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Not ancestries, factions with food preferences
I started writing this at one time, and then realised it dovetailed with a conversation that Sandro and I were having on discord about food. So I mushed them together. Ancestries are boring. Don’t use them. Instead, develop factions with each other, because they come with built-in red barrels. To do so, pull from the Continue reading

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