lore
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Elden Ring and Overworlds: Hostile worlds, line of sight and density.
I finally picked up Elden Ring on special for an end of year sale, and it has me thinking alot about its design. This post evolved from one post, to three posts, and then I decided it all belonged in one mega-post. I’ll talk about lore in Elden Ring and how it impacts all the Continue reading
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Minimalist Lore
I can’t speak for the Dark Souls games, but in Sekiro, which I’m told is similar, story is told obliquely, through torn off pages, off hand mentions, and item descriptions. We were talking about this on a discord this morning, and I was thinking about how it worked, so I’ll use an example from the Continue reading

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Threshold of Evil – Dungeon Regular
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