treasure
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Minimalist Lore
I can’t speak for the Dark Souls games, but in Sekiro, which I’m told is similar, story is told obliquely, through torn off pages, off hand mentions, and item descriptions. We were talking about this on a discord this morning, and I was thinking about how it worked, so I’ll use an example from the Continue reading
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Treasure smithing by Magic
Continuing to muse about oracles and campaign building. Nick started these thoughts, and I’ve done dungeon rooms, hexes and NPCs. What about treasure? I think the best take on creating interesting treasure recently was Ty’s Treasure Squares. I’m going to iterate on that here. I want to see if I can get that system to Continue reading

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