Only two or three things

Just today, Luke wrote about NPCs:

When writing NPCs, you can communicate 2 or 3 things, or 4 related things.

Anything more than that, and you’re either going to be ignored by the person running the game, they’re going to change it, as is the nature of translation, or they’ll be checking your notes so often that they do a worse job of running the game than if they’d just winged it.

I agree wholeheartedly, which is why none of my NPCs in Bridewell are more than a few sentences.

Grandmother Poppia. Squinting, sun-pruned. Whip-tongued. Won’t let a bass word be said about her grandson Marco or Parson Creori.

I feel this way about most information in a module, though. A dungeon room can only be 2 or 3 concepts, plus a relationship. A location can only be 2 or 3 things, plus a relationship.

Mess-kitchen. Empty, rattling, pots stained red and black. Hearth-chimney leading to the formal office. Territorial bone-snake nests in the soot.

A creature can only be 2 or 3 concepts, plus a relationship.

I think you can sub a concept out for a relationship, but you still max out at 3 to 4 total things.

Bone-snake. Chalky ground-eel. Bony paralysing spines. Loves wet and dark, hates company.

I think this solidifies something I’m critiquing in Bathtub Reviews but not doing an excellent job of identifying with clarity:

The best writing for a module takes 3 or 4 key pieces of information, compresses it into a minimum of words, and does so using information I couldn’t have thought of myself.

That’s what I’m aspiring to.

11th May, 2023

Idle Cartulary



3 responses to “Only two or three things”

  1. For me, these seem over-compressed? You can communicate two or three “things”, but each one might be a paragraph.

    Liked by 1 person

    1. This made me think about why I feel differently, and the nuance of it, so I posted. http://playfulvoid.game.blog/2023/06/11/compression-and-decompression/

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  2. […] commented on my post Only two or three things that they felt that this approach (or at least my examples) were over-compressed, and it got me […]

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Dungeon Regular is a show about modules, adventures and dungeons. I’m Nova, also known as Idle Cartulary and I’m reading through Dungeon magazine, one module at a time, picking a few favourite things in that adventure module, and talking about them. On this episode I talk about Threshold of Evil, in Issue #10, March 1988! You can find my famous Bathtub Reviews at my blog, https://playfulvoid.game.blog/, you can buy my supplements for elfgames and Mothership at https://idlecartulary.itch.io/, check out my game Advanced Fantasy Dungeons at https://idlecartulary.itch.io/advanced-fantasy-dungeons and you can support Dungeon Regular on Ko-fi at https://ko-fi.com/idlecartulary.
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