Idle Cartulary
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Playtest Report – Bridewell Session 1
I thought people may enjoy a Bridewell playtest report. I started my playtest campaign with Marcia and Sandro yesterday. We’re playing in a modified version of Trophy Gold, the rules of which I’ve posted bitwise here. There will be spoilers for the events in the session, and hence some for Bridewell, but no spoilers outside… Continue reading
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Bathtub Review: The Isle
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. The Isle is… Continue reading
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Combat in Trophy Gold
Combat in Trophy Gold is a mess, as written in the book. I suspect it’s just badly written, not badly designed. I’m going to decipher it, hack it if necessary. Say how you expose yourself to injury, then roll your weak point. If, during combat, any dark die is equal to your weak point, take… Continue reading
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Only two or three things
Just today, Luke wrote about NPCs: When writing NPCs, you can communicate 2 or 3 things, or 4 related things. Anything more than that, and you’re either going to be ignored by the person running the game, they’re going to change it, as is the nature of translation, or they’ll be checking your notes so… Continue reading
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Bathtub Review: Beast of Borgenwold
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. The Beast of… Continue reading
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Bridewell’s Annotated Appendix N
Influences for Bridewell and my work in general are often distant, vague and sparse. My brain works in impressions, absorbs the shape of a concept which is then brought to bear without reference to the concept itself. So the concept of an Appendix N for it feels odd, but may have value anyway. Books Thematically,… Continue reading
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Trophy Freed
So, I’ve finished writing the main text of Bridewell, with only the maps to go. I’ll do another editing pass to my satisfaction, and then I’ll want to playtest it with myself as GM. I’ve been playing mainly Trophy Gold lately, and I’m really enjoying it as a system. Trophy Dark has a free SRD… Continue reading
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Bathtub Review: The Drain
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. The Drain is… Continue reading
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Dungeons without borders
In Bridewell, there two traditional dungeons that are challenges to the principles guiding Bridewell. A traditionally keyed large dungeon, ones that have practical, common-sense usages, and lots of “37. Empty room.” does not fit with Bridewell’s sensibilities. But also, the orcs need a place to toilet, right? Just because it’s gothic doesn’t mean it doesn’t… Continue reading
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Bathtub Review: Neverland
Bathtub Reviews are an excuse for me to read modules a little more closely, but I’m doing this as a critique from the perspective of me, playing, and designing modules myself. They’re stream of consciousness and unedited harsh critiques on usually excellent modules. I’m writing them on my phone in the bath. Neverland is a… Continue reading

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