A Wee Mechanic: Levelling up by alignment

I like little bespoke mechanics. Here’s one:

Levelling up by alignment

If you’re good, you get XP for giving gold to benefit the poor or needy. For example, starting a soup kitchen, tithing to a church, donating to an orphanage.

If you’re neutral, you get XP for spending gold to benefit the betterment of your body or mind. For example, researching a spell, buying a horse, or training a new skill.

If you’re evil, you get XP for spending gold on your own comfort or pleasure. For example, eating an expensive meal, indulging in narcotics, or paying for a personal valet.

Note: I’m not here to argue about the meaning of alignment in elfgames. if you’re concerned about words like “good” and “evil”, change them. Make suggestions in the comments. The point is, if alignment exists, I want it to mean something, and introducing a rule like this gives them a meaning in a way I like. This isn’t a particularly novel take — XP variants for different classes are common — but it’s fun to make different parts of the design bear weight, instead of everything belonging to class.

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2 responses to “A Wee Mechanic: Levelling up by alignment”

  1. At first I thought the Neutral option was “too good”, in that their activities have more benefit compared to the other options. Any character can benefit from self-improvement.

    This might be a strength on second thought! Especially if powerful weapons or features might require you to be Good / Evil— this is one price to pay. And “helping the needy” / “securing personal comfort” can provide their own benefits.

    This is very fun.

    Like

    1. I think the thing is that by choosing one, you’re necessarily not choosing the others (assuming some scarcity of resources of course). If you really wanted to expand the system, you could tie quality of food to recovery, and certain plot possibilities with charity, so the cost benefit analysis is more complex.

      I think that evil sacrificing self-improvement for decadence and good sacrificing it for the poor and needy is hugely thematic, though.

      Like

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